Puddle! Redux
Ana suggested a few changes. Much credit to her, the painting looks much much better now:
I also played with giving the girl goggles of some sort and a snorkel, but I’m not sure this idea works so well.
Ana suggested a few changes. Much credit to her, the painting looks much much better now:
I also played with giving the girl goggles of some sort and a snorkel, but I’m not sure this idea works so well.
I felt like painting (in Photoshop) today. I’m pretty happy with how this one turned out.
In Penn’s SIGGRAPH chapter, we’re spending the next few months designing our own little characters in Maya!
I drew a little girl complete with little kid size coat and rubber rain boots:
I don’t really have any idea yet of what kind of adventure she’ll go on. I’ll figure that out as I go along, I suppose. I picked a little kiddo mainly because I love how crazy exaggerated little kids often make their expressions. Just check out the absolutely beautifully animated short Playing with light - Mon ami le robot.
More later!
A few weeks ago I joined a startup founded by a few Penn alums called Venmo! My project at Venmo for the past few weeks has been helping my friend and co-worker, Ayaka Nonaka, with a new app from Venmo called Gifi, which is a Foursquare/Venmo mashup that lets people leave Venmo money at geographic locations. I’ve been working on Gifi’s website and overall look. Here’s some of the artwork I did for Gifi:
I’ve been playing with Maya for the past few months. 3D animation is a direction I’d like to start moving in.
I’m starting to get the hang of lighting things and whatnot, although I still do not know much. I’m taking a 3D modeling course in the fall, hopefully I’ll get much better by then.
Some glasses and strawberries and grapes on a table:
A lot of you guys already know what I’ve been up to for the past few weeks, but for anybody who I haven’t told, here’s a peek: